Metamod:Source 1.4 Released Apr 05, 2007 18:47
Metamod:Source 1.4 has been released at http://www.sourcemm.net/. This is a feature release, which contains new features for both server administrators and developers.

Metamod Source 1.4 is fully backward compatible with previous versions. However, from tonight's nightly builds and onward, SourceMod will require Metamod:Source 1.4 or higher, in order to make use of its new development features.

If you haven't had a chance to look at SourceMod's latest SVN changes, here is a quick summary of what has been added to SourceMod since our March 16th public announcement:
  • IPlayerInfo wrappers
  • KeyValues functions
  • Precaching functions

What's coming up during the next few weeks?
  • SQL functions
  • INetChannelInfo wrappers
  • Menu building functions
  • Client cvar querying
  • IServerPluginHelpers wrappers

Feel free to monitor progression using SVN or to request features at bugs.alliedmods.net. Enjoy!
.: by BAILOPAN 3 comments

SourceMod Publicly Available for Scripting Mar 16, 2007 20:59
I am very pleased to announce that SourceMod is finally publicly available. Before you die of shock over this news, I would like to clarify; this is not a release. We are making our nightly builds available to the public.

SourceMod is rapidly nearing feature completion. It is quite stable and has the fundamental internal features that AMX Mod X does. However, there is one "big" piece missing, and that is the set of administration plugins which will eventually make SourceMod useful to the average administrator.

However, the scripting and C++ API has been deemed stable, and thus we are opening plugin and extension development to the public. SourceMod has a wide range of features available and more are being added every week.



SourceMod should be considered "alpha" quality, although it is quite stable, it is only just emerging from its infancy. As always, I highly recommend that interested parties read the Dev Log for upcoming developments and articles. A beta or non-beta release is expected sometime in April or possibly May.

I would like to thank faluco and Damaged Soul for their hard work on SourceMod over the past few months. "For a project that has died twice," we're very happy to have gotten this far.
.: by BAILOPAN 9 comments

General News Update Feb 08, 2007 02:42
It's been a while since we posted some news, so here we go!

SourceMod development initially restarted around March or April of 2006. It officially became a project again around October. In January, we announced that, for the first time ever, we had a rough internal time table for a release.

A week ago, we released the SourceMod SDK and offered interested 3rd party developers a chance to get in on the action early with private nightly builds and development support. Similarly, the ol' devlog is getting updates usually around three times a week.

All of these announcements are huge steps forward for a project that has died at least twice. While it's been reborn, it's a lot different than it was originally. Nonetheless, we appreciate the support of everyone who has kept faith in us for the past two years, especially GameConnect, our sponsor, and Mani, who has always been great with sharing information and helping support Metamod:Source.

While this is all great news, we're still a bit aways from what we'd call a production release. What's being distributed to developers now is alpha-quality, and much of the plugin functions that AMX Mod X has are not available. However, progress is steady for nightly builds to become public sometime in February, and we will keep the community apprised of any further updates.

I highly recommend that anyone interested keep an eye on the aforementioned devlog, which although technical, is more frequently updated.

Lastly, I would like to congratulate SteamBans for their recent release of Detox Anti-Cheat, the new anti-cheat plugin available for Metamod:Source. It has been over a year since Metamod:Source was announced, and with over forty plugins, as successful and diverse as we originally hoped.
.: by BAILOPAN 7 comments

Metamod:Source 1.3d Released! Nov 29, 2006 21:13
We've released a quick update to Metamod:Source to address the latest sudden Valve update.

This is a quick patch release to make Metamod:Source work with the latest mods from Valve. Note: The installer will still say 1.3a, this will be fixed tomorrow.

Binaries are available at: http://www.sourcemm.net/

Changelog:
-Updated Metamod:Source to recognize the latest Source Engine version.
.: by BAILOPAN 3 comments

Track Your Addon/Plugin! Sep 16, 2006 10:53
I'm pleased to announce a new feature on the SourceMod site: Addon/Mod Tracking! You can now see how many servers are running your plugin, broken down to what mods the plugin runs on and even how many servers are running each version. We've started tracking the most popular dozen or so plugins to start off with:

http://www.sourcemod.net/stats.php

This tool is designed for developers to gauge how popular their mod is, how fast it takes versions to propogate, and which versions are most popular. To make it even more useful, we're even allowing non-Metamod:Source plugins to be tracked, since actual game mods are tracked as well. All it needs is an external/public CVAR! Read the FAQ on how to get your plugin on the tracker list.

Although the stats are already detailed, it also internally tracks operating systems and saves every day's stats. So for the future, we're hoping to add advanced report generation, linear time graphs, and the ability to compare multiple mods at once.

Enjoy!
.: by BAILOPAN 10 comments

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