"Games"
{
	"nmrih"
	{
		"Offsets"
		{
			"Blocked"
			{
				"windows"	"103"
				"linux"		"104"
				"mac"		"104"
			}
			"EndTouch"
			{
				"windows"	"101"
				"linux"		"102"
				"mac"		"102"
			}
			"FireBullets"
			{
				"windows"	"113"
				"linux"		"114"
				"mac"		"114"
			}
			"GroundEntChanged"
			{
				"windows"	"178"
				"linux"		"180"
				"mac"		"180"
			}
			"OnTakeDamage"
			{
				"windows"	"62"
				"linux"		"63"
				"mac"		"63"
			}
			"OnTakeDamage_Alive"
			{
				"windows"	"273"
				"linux"		"274"
				"mac"		"274"
			}
			"PreThink"
			{
				"windows"	"345"
				"linux"		"346"
				"mac"		"346"
			}
			"PostThink"
			{
				"windows"	"325"
				"linux"		"326"
				"mac"		"325"
			}
			"Reload"
			{
				"windows"	"269"
				"linux"		"270"
				"mac"		"270"
			}
			"SetTransmit"
			{
				"windows"	"20"
				"linux"		"21"
				"mac"		"21"
			}
			"ShouldCollide"
			{
				"windows"	"16"
				"linux"		"17"
				"mac"		"17"
			}
			"Spawn"
			{
				"windows"	"22"
				"linux"		"23"
				"mac"		"23"
			}
			"StartTouch"
			{
				"windows"	"99"
				"linux"		"100"
				"mac"		"100"
			}
			"Think"
			{
				"windows"	"47"
				"linux"		"48"
				"mac"		"48"
			}
			"Touch"
			{
				"windows"	"100"
				"linux"		"101"
				"mac"		"101"
			}
			"TraceAttack"
			{
				"windows"	"60"
				"linux"		"61"
				"mac"		"61"
			}
			"Use"
			{
				"windows"	"97"
				"linux"		"98"
				"mac"		"98"
			}
			"VPhysicsUpdate"
			{
				"windows"	"158"
				"linux"		"159"
				"mac"		"159"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"267"
				"linux"		"268"
				"mac"		"268"
			}
			"Weapon_CanUse"
			{
				"windows"	"261"
				"linux"		"262"
				"mac"		"262"
			}
			"Weapon_Drop"
			{
				"windows"	"264"
				"linux"		"265"
				"mac"		"265"
			}
			"Weapon_Equip"
			{
				"windows"	"262"
				"linux"		"263"
				"mac"		"263"
			}
			"Weapon_Switch"
			{
				"windows"	"265"
				"linux"		"266"
				"mac"		"266"
			}
		}
	}
}