SourceMod uses rolling releases, and updates are continuous. Updates to stable versions of SourceMod are small and non-disruptive. It is generally recommended to run the latest stable build, however, it is not necessarily urgent to upgrade when a newer build appears.

These are development SourceMod builds. For stable branch builds, see this page instead.
There may be breaking changes in builds in this branch, along with shiny new features.

Latest downloads for version 1.11 - build 6753:


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SourceMod's PDB Symbol Server: https://sm.alliedmods.net/symbols/.
Click here to see how to use this URL in Visual Studio. The URL is not web-browseable.

Latest 20 Builds from 1.11 Branch (Click here for all)

Build Download Change Details Src
6753 Update bootstrap.pl
6746 Update gamedata after latest CSGO update (22/09/21) (#1583)
6745 Trigger build for TF2 SDK INetChannel changes.
6744 Trigger build for TF2 SDK changes.
6743 Update sourcepawn
6742 Fix crash in `FindSendPropInfo()` when the prop was `DPT_DataTable` (#1575)
6741 Revert "Switch internal SM concept of frames to use Think (#1540)" (#1572)
6740 Remove OnEntitySpawned forward (#1571)
6739 Update SourcePawn
6738 Support reading legacy sendprop arrays (#1550)
6737 Add missing return values in plugins
6736 Update SourcePawn.
6735 Always use our cached name value (#1544)
6733 Update SourcePawn to 1.11-dev tip of tree.
6732 Return array type info with FindSendPropInfo (#1548)
6731 Fix out of bounds write in CDataPack::Write*Array (#1554)
6730 Reduce code size for strict dependencies on mapchooser (#1528)
6729 Fix minimal rebuild.
6728 Switch internal SM concept of frames to use Think (#1540)
6727 Detect invalid menu item selections in L4D-based games (#1543)
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