SourceMod uses rolling releases, and updates are continuous. Updates to stable versions of SourceMod are small and non-disruptive. It is generally recommended to run the latest stable build, however, it is not necessarily urgent to upgrade when a newer build appears.

These are development SourceMod builds. For stable branch builds, see this page instead.
There may be breaking changes in builds in this branch, along with shiny new features.

Latest downloads for version 1.12 - build 7119:


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Latest 20 Builds from 1.12 Branch (Click here for all)

Build Download Change Details Src
7119 Trigger build for hl2sdk-tf2 changes
7118 Handle `INVALID_FUNCTION` mismatches at plugin boundaries, redux (#2136)
7117 x32 Windows Gamedata Fixes for 4/18/2024 TF2 Update (#2137)
7116 Prevent recursion in sm_ServerCommandEx (fixes #967) (#2133)
7115 Implement File.Size (#2131)
7114 Neotokyo: Add "SetOwnerEntity" gamedata (#2126)
7113 fix: sorted alphabetically, remove duplicate 'ko' (#2121)
7112 Throw an error when attempting to remove worldspawn in RemoveEntity/RemoveEdict (#2104)
7111 Allow topmenu config file to sort with subcategories (#1757)
7110 Update game.nucleardawn.txt (#2116)
7109 Bump actions/cache from 3 to 4 (#2103)
7108 Fix sdktools gamedata (#2113)
7107 Update gamedata for l4d2 (#2111)
7106 Fixed typo in reservedslots.sp (#2109)
7105 Fixup entinfo offset + sdktools tf2 x64 gamedata (#2108)
7104 update manifests (#2106)
7103 Update gamedata for TF2 x64 (#2105)
7102 Update checkout-deps files to install hl2sdk-mock (#2102)
7101 Fix teleportation offsets for tf2classic (#2100)
7100 Fix typo in ArrayList.Clone docs (#2098)
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