SourceMod uses rolling releases, and updates are continuous. Updates to stable versions of SourceMod are small and non-disruptive. It is generally recommended to run the latest stable build, however, it is not necessarily urgent to upgrade when a newer build appears.

These are development SourceMod builds. For stable branch builds, see this page instead.
There may be breaking changes in builds in this branch, along with shiny new features.

Latest downloads for version 1.11 - build 6698:


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Latest 20 Builds from 1.11 Branch (Click here for all)

Build Download Change Details Src
6698 Update basetriggers ShowFriendlyFire to use the same chat text visibility system as ShowTimeLeft (#1494)
6696 Fix matchmaking_ds for gamedata (#1504)
6695 Update Team Fortress 2 gamedata (#1509)
6694 Fix not working MENU_DEBUG (#1506)
6693 Add FlagBitsToString - Converts a bit string to a string of flag characters (#377)
6692 Update CGameConfig members to use std::string instead of fixed-size char arrays (#1495)
6691 Update PluginSys.cpp
6681 Update FindEntityByClassname docs (#1491)
6680 entities.inc: Clarify EntIndexToEntRef / EntRefToEntIndex errors (#1370)
6679 clientprefs: Add defines for Cookie name and description max length (#1463)
6678 Start using Github Actions (#1488)
6677 Update TerminateRound signature for CS:GO windows (#1486)
6676 A2S_Rules fix: Only change host_rules_show if patching was successful (#1459)
6675 Correct documentation in adt_trie.inc (#1465)
6673 Correct spelling in sample_ext build script (#1454)
6672 Add ConVar.GetDescription() method (#1449)
6671 core: Call SetGlobalTarget in PrintToConsole (#1448)
6670 gamedata: Add support for hexadecimal offsets (#1426)
6669 core: Call ConVarQueryFinished on client disconnect (#1384)
6668 Prevent duplicate map changes in randomcycle.sp (#1428)
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