Activates an entity (CBaseAnimating::Activate)
Creates an entity by string name, but does not spawn it (see DispatchSpawn). If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is invalid or there is already an edict using that index, it will error out.
Dispatches a KeyValue into given entity using a string value.
Dispatches a KeyValue into given entity using a floating point value.
Dispatches a KeyValue into given entity using a vector value.
Spawns an entity into the game.
Equip's a player's weapon.
Extinguishes an entity that is on fire.
Searches for an entity by classname.
Forces a player to commit suicide.
Returns the entity a client is aiming at.
Returns the client's eye angles.
Retrieves the decal file name associated with a given client.
Retrieves the jingle file name associated with a given client.
Returns the weapon in a player's slot.
Returns the average server network traffic in bytes/sec.
Retrieves the number of players in a certain team. Note: This native should not be called before OnMapStart.
Returns the total number of teams in a game. Note: This native should not be called before OnMapStart.
Returns the entity index of a team.
Retrieves the team name based on a team index. Note: This native should not be called before OnMapStart.
Returns the score of a team based on a team index. Note: This native should not be called before OnMapStart.
Gives ammo of a certain type to a player. This natives obeys the maximum amount of ammo a player can carry per ammo type.
Gives a named item to a player.
Ignites an entity on fire.
Removes a player's item.
Sets values to client info buffer keys and notifies the engine of the change. The change does not get propagated to mods until the next frame.
Changes a client's name.
Sets the model to a given entity.
Sets the score of a team based on a team index. Note: This native should not be called before OnMapStart.
Slaps a player in a random direction.
Teleports an entity.