GetTickedTime Function

Returns the simulated game time.

This time is internally maintained by SourceMod and is based on the game tick count and tick rate. Unlike GetGameTime(), it will increment past map changes and while no players are connected. Unlike GetEngineTime(), it will not increment based on the system clock (i.e. it is still bound to the ticking process).

float GetTickedTime()

Return Value

Time based on the game tick count.