TFCond Enumeration

This enumeration has no description.

Values 134

Name Description
TFCond_Slowed

0: Revving Minigun, Sniper Rifle. Gives zoomed/revved pose

TFCond_Zoomed

1: Sniper Rifle zooming

TFCond_Disguising

2: Disguise smoke

TFCond_Disguised

3: Disguise

TFCond_Cloaked

4: Cloak effect

TFCond_Ubercharged

5: Invulnerability, removed when being healed or by another Uber effect

TFCond_TeleportedGlow

6: Teleport trail effect

TFCond_Taunting

7: Used for taunting, can remove to stop taunting

TFCond_UberchargeFading

8: Invulnerability expiration effect

TFCond_Unknown1

9

TFCond_CloakFlicker

9: Cloak flickering effect

TFCond_Teleporting

10: Used for teleporting, does nothing applying

TFCond_Kritzkrieged

11: Crit boost, removed when being healed or another Uber effect

TFCond_Unknown2

12

TFCond_TmpDamageBonus

12: Temporary damage buff, something along with attribute 19

TFCond_DeadRingered

13: Dead Ringer damage resistance, gives TFCond_Cloaked

TFCond_Bonked

14: Bonk! Atomic Punch effect

TFCond_Dazed

15: Slow effect, can remove to remove stun effects

TFCond_Buffed

16: Buff Banner mini-crits, icon, and glow

TFCond_Charging

17: Forced forward, charge effect

TFCond_DemoBuff

18: Eyelander eye glow

TFCond_CritCola

19: Mini-crit effect

TFCond_InHealRadius

20: Ring effect, rings disappear after a taunt ends

TFCond_Healing

21: Used for healing, does nothing applying

TFCond_OnFire

22: Ignite sound and vocals, can remove to remove afterburn

TFCond_Overhealed

23: Used for overheal, does nothing applying

TFCond_Jarated

24: Jarate effect

TFCond_Bleeding

25: Bleed effect

TFCond_DefenseBuffed

26: Battalion's Backup's defense, icon, and glow

TFCond_Milked

27: Mad Milk effect

TFCond_MegaHeal

28: Quick-Fix Ubercharge's knockback/stun immunity and visual effect

TFCond_RegenBuffed

29: Concheror's speed boost, heal on hit, icon, and glow

TFCond_MarkedForDeath

30: Fan o' War marked-for-death effect

TFCond_NoHealingDamageBuff

31: Mini-crits, blocks healing, glow, no weapon mini-crit effects

TFCond_SpeedBuffAlly

32: Disciplinary Action speed boost

TFCond_HalloweenCritCandy

33: Halloween pumpkin crit-boost

TFCond_CritCanteen

34: Crit-boost and doubles Sentry Gun fire-rate

TFCond_CritDemoCharge

35: Crit glow, adds TFCond_Charging when charge meter is below 75%

TFCond_CritHype

36: Soda Popper multi-jump effect

TFCond_CritOnFirstBlood

37: Arena first blood crit-boost

TFCond_CritOnWin

38: End-of-round crit-boost (May not remove correctly?)

TFCond_CritOnFlagCapture

39: Intelligence capture crit-boost

TFCond_CritOnKill

40: Crit-boost from crit-on-kill weapons

TFCond_RestrictToMelee

41: Prevents switching once melee is out

TFCond_DefenseBuffNoCritBlock

42: MvM Bomb Carrier defense buff (TFCond_DefenseBuffed without crit resistance)

TFCond_Reprogrammed

43: No longer functions

TFCond_CritMmmph

44: Phlogistinator crit-boost

TFCond_DefenseBuffMmmph

45: Old Phlogistinator defense buff

TFCond_FocusBuff

46: Hitman's Heatmaker no-unscope and faster Sniper charge

TFCond_DisguiseRemoved

47: Enforcer damage bonus removed

TFCond_MarkedForDeathSilent

48: Marked-for-death without sound effect

TFCond_DisguisedAsDispenser

49: Dispenser disguise when crouching, max movement speed, sentries ignore player

TFCond_Sapped

50: Sapper sparkle effect in MvM

TFCond_UberchargedHidden

51: Out-of-bounds robot invulnerability effect

TFCond_UberchargedCanteen

52: Invulnerability effect and Sentry Gun damage resistance

TFCond_HalloweenBombHead

53: Bomb head effect (does not explode)

TFCond_HalloweenThriller

54: Forced Thriller taunting

TFCond_RadiusHealOnDamage

55: Radius healing, adds TFCond_InHealRadius, TFCond_Healing. Removed when a taunt ends, but this condition stays but does nothing

TFCond_CritOnDamage

56: Miscellaneous crit-boost

TFCond_UberchargedOnTakeDamage

57: Miscellaneous invulnerability

TFCond_UberBulletResist

58: Vaccinator Uber bullet resistance

TFCond_UberBlastResist

59: Vaccinator Uber blast resistance

TFCond_UberFireResist

60: Vaccinator Uber fire resistance

TFCond_SmallBulletResist

61: Vaccinator healing bullet resistance

TFCond_SmallBlastResist

62: Vaccinator healing blast resistance

TFCond_SmallFireResist

63: Vaccinator healing fire resistance

TFCond_Stealthed

64: Cloaked until next attack

TFCond_MedigunDebuff

65: Unknown

TFCond_StealthedUserBuffFade

66: Cloaked, will appear for a few seconds on attack and cloak again

TFCond_BulletImmune

67: Full bullet immunity

TFCond_BlastImmune

68: Full blast immunity

TFCond_FireImmune

69: Full fire immunity

TFCond_PreventDeath

70: Survive to 1 health, then the condition is removed

TFCond_MVMBotRadiowave

71: Stuns bots and applies radio effect

TFCond_HalloweenSpeedBoost

72: Speed boost, non-melee fire rate and reload, infinite air jumps

TFCond_HalloweenQuickHeal

73: Healing effect, adds TFCond_Healing along with TFCond_MegaHeal temporarily

TFCond_HalloweenGiant

74: Double size, x10 max health increase, ammo regeneration, and forced thirdperson

TFCond_HalloweenTiny

75: Half size and increased head size

TFCond_HalloweenInHell

76: Applies TFCond_HalloweenGhostMode when the player dies

TFCond_HalloweenGhostMode

77: Becomes a ghost unable to attack but can fly

TFCond_DodgeChance

79

TFCond_Parachute

80: Parachute effect, removed when touching the ground

TFCond_BlastJumping

81: Player is blast jumping

TFCond_HalloweenKart

82: Player forced into a Halloween kart

TFCond_HalloweenKartDash

83: Forced forward if in TFCond_HalloweenKart, zoom in effect, and dash animations

TFCond_BalloonHead

84: Big head and lowered gravity

TFCond_MeleeOnly

85: Forced melee, along with TFCond_SpeedBuffAlly and TFCond_HalloweenTiny

TFCond_SwimmingCurse

86: Swim in the air with Jarate overlay

TFCond_HalloweenKartNoTurn

87

TFCond_HalloweenKartCage

88: Puts a cage around the player if in TFCond_HalloweenKart, otherwise crashes

TFCond_HasRune

89: Has a powerup

TFCond_RuneStrength

90: Double damage and no damage falloff

TFCond_RuneHaste

91: Double fire rate, reload speed, clip and ammo size, and 30% faster movement speed

TFCond_RuneRegen

92: Regen ammo, health, and metal

TFCond_RuneResist

93: Takes 1/2 damage and critical immunity

TFCond_RuneVampire

94: Takes 3/4 damage, gain health on damage, and 40% increase in max health

TFCond_RuneWarlock

95: Attacker takes damage and knockback on hitting the player and 50% increase in max health

TFCond_RunePrecision

96: Less bullet spread, no damage falloff, 250% faster projectiles, and double damage, faster charge, and faster re-zoom for Sniper Rifles

TFCond_RuneAgility

97: Increased movement speed, grappling hook speed, jump height, and instant weapon switch

TFCond_MiniCritOnKill

78: Mini-crits effect

TFCond_ObscuredSmoke

79: 75% chance to dodge an attack

TFCond_FreezeInput

87: Prevents player from using controls

TFCond_GrapplingHook

98: Used when a player fires their grappling hook, no effect applying or removing

TFCond_GrapplingHookSafeFall

99: Used when a player is pulled by their grappling hook, no effect applying or removing

TFCond_GrapplingHookLatched

100: Used when a player latches onto a wall, no effect applying or removing

TFCond_GrapplingHookBleeding

101: Used when a player is hit by attacker's grappling hook

TFCond_AfterburnImmune

102: Deadringer afterburn immunity

TFCond_RuneKnockout

103: Melee and grappling hook only, increased max health, knockback immunity, x4 more damage against buildings, and knockbacks a powerup off a victim on hit

TFCond_RuneImbalance

104: Prevents gaining a crit-boost or Uber powerups

TFCond_CritRuneTemp

105: Crit-boost effect

TFCond_PasstimeInterception

106: Used when a player intercepts the Jack/Ball

TFCond_SwimmingNoEffects

107: Swimming in the air without animations or overlay

TFCond_EyeaductUnderworld

108: Refills max health, short Uber, escaped the underworld message on removal

TFCond_KingRune

109: Increased max health and applies TFCond_KingAura

TFCond_PlagueRune

110: Radius health kit stealing, increased max health, TFCond_Plague on touching a victim

TFCond_SupernovaRune

111: Charge meter passively increasing, when charged activiated causes radius Bonk stun

TFCond_Plague

112: Plague sound effect and message, blocks King powerup health regen

TFCond_KingAura

113: Increased fire rate, reload speed, and health regen to players in a radius

TFCond_SpawnOutline

114: Outline and health meter of teammates (and disguised spies)

TFCond_KnockedIntoAir

115: Used when a player is airblasted

TFCond_CompetitiveWinner

116: Unknown

TFCond_CompetitiveLoser

117: Unknown

TFCond_NoTaunting

TFCond_NoTaunting_DEPRECATED

118

TFCond_HealingDebuff

118: Healing debuff from Medics and dispensers

TFCond_PasstimePenaltyDebuff

119: Marked-for-death effect

TFCond_GrappledToPlayer

120: Prevents taunting and some Grappling Hook actions

TFCond_GrappledByPlayer

121: Unknown

TFCond_ParachuteDeployed

122: Parachute deployed, prevents reopening it

TFCond_Gas

123: Gas Passer effect

TFCond_BurningPyro

124: Dragon's Fury afterburn on Pyros

TFCond_RocketPack

125: Thermal Thruster launched effects, prevents reusing

TFCond_LostFooting

126: Less ground friction

TFCond_AirCurrent

127: Reduced air control and friction