SourceMod Logo


CS:GO support for MM:S and SM May 27, 2012 17:51
As has been noted in a few posts already, we have been working on support for Counter-Strike: Global Offensive in both Metamod:Source and SourceMod. We now have something to share.

MM:S v1.9 snapshot builds 1.9.0-hg785 and later are required for MM:S support.
SM v1.5 snapshot builds 1.5.0-hg3527 and later are required for SM support.
We recommend just grabbing the latest.

Please keep in mind the following:
- These are not release versions; there may be bugs.
- This is a new engine, so many third-party extensions may require updates to load and function.
- Things may break as CS:GO game updates occur. We will update accordingly, but it may not be instantly.
- To not clutter Valve's crash handler with possibly-SM-related issues, you can add -nobreakpad to your server's startup line

MM:S v1.9 release is planned to be in the relatively near future. SM v1.5 will be a little further away as we are still working on some things.

If you run into issues with MM:S, SM, or any of the base plugins/extensions included with SM, please file a bug at https://bugs.alliedmods.net (login with forum email address and password).
Please do not report bugs for issues with thirdparty plugins and extensions.

There is are also known issues with the menu. Selection 0 (exit on most) does not work. Menu keys also do not work when dead or observing. I've attempted to make the CS:GO team aware because it is on their end to fix. Else, we will need to revert back to the ugly and inconvenient "ESC Menus" used in HL2DM.

A huge thanks to DS whom reversed enough of the sdk for use to be able to make the MM:S and SM ports usable and for helping to tame the build system when integrating. Many thanks to Dr!fter as well for altering SM's CStrike extension to be compatible with CS:GO while keeping compatibility with CS:S.
.: by psychonic 26 comments


SourceMod 1.4.2 Released Apr 13, 2012 22:03
I'm pleased to announce that SourceMod 1.4.2 has been released.

It is strongly recommended that users of older versions update as soon as possible. We resolved an important security issue wherein an attacker could intentionally cause the game server to crash.

Other than that, this is a minor update, whose highlights include:
  • Fixed regression in SM 1.4.0 causing load issue on The Ship
  • Updated gamedata for supported games
  • Bug fixes

You can get SourceMod from the downloads page. Some support links:


Thanks to BAILOPAN and Asherkin for fixes and helping to ready the release, as well as other members of the SM community for various other fixes, including FlaminSarge, Dr!fter, VoiDeD, and ProdigySim.
.: by psychonic 62 comments


SourceMod 1.4.1 Released Dec 07, 2011 21:59
I'm pleased to announce that SourceMod 1.4.1 has been released. This is a minor update, whose highlights include:
  • Fixed support for many updated games (CS:S, DoD:S, TF2, HL2DM, Garry's Mod)
  • Added support for Adrenaline Gamer 2 and No More Room in Hell
  • Bug fixes

You can get SourceMod from the downloads page. Some support links:


Thanks to Fyren and Asherkin for their help with this release.
.: by psychonic 31 comments


SourceMod 1.4 released! Oct 28, 2011 21:58
We are pleased to announce that SourceMod 1.4 has been released.

Coming almost 2 years after the release of 1.3, this is a major update with a plethora of new features and fixes for users and developers alike.

You can get it at the downloads page. Metamod:Source 1.8 or higher is required.

Highlights:
  • More Source game support (Bloody Good Time, E.Y.E. Divine Cybermancy, Nuclear Dawn) and support for more mods.
  • Certain voting menus now have no-vote options.
  • sm_rcon command now displays the output of the executed command.
  • Mac OS X support.
  • Numerous developer changes and additions.
    • Greatly improved sp compiler performance (~5x overall speed-up).
    • Linux support for profiling natives.
  • ... see full Release Notes

As always, you do not need to recompile plugins or extensions. If you encounter any problems, please check the upgrade instructions before filing bug reports.

Thank you to everyone that has contributed to this release and supported AlliedModders, including, but not limited to members of the SM dev team - BAILOPAN, DS, Fyren, psychonic, and asherkin - as well as all other code contributors, bug reporters, translators, and donators.
.: by asherkin 54 comments


SourceMod 1.4 nearing completion. Translators needed. Oct 11, 2011 23:59
SourceMod 1.4 is nearing completion and translatable strings are now frozen.

Translators now have a few weeks to update their languages.
There are a few new phrases, and you can use the translator tool to see what they are. When it comes time to release, we'll only export languages that have complete string support.

If after some time you notice that your native language isn't complete and you would like to help, please file a bug to be added as a translator.

SourceMod 1.4 will be a new major release including the following and more.
  • Mac support
  • More third-party Source game support (Bloody Good Time, E.Y.E. Divine Cybermancy, Nuclear Dawn) and support for more mods
  • Menu no-vote buttons
  • Querying affected rows in threaded callbacks
  • 5X faster plugin compilation
  • Address snooping in gamedata
  • Arbitrary "this" in gamedata
  • Further enhanced TF2 support for developers
  • Further enhanced CS:S support for developers (courtesy of Dr!fter)
  • New APIs for Nomations, BaseComm, and multi-target filtering
  • Enhancements to the Get and Set EntProp functions to allow direct array element access.
  • Many small bugfixes

A full changelog will of course be available upon actual release.

Thank you to everyone that has contributed thus far to this release, including, but not limited to members of the SM dev team - BAILOPAN, DS, Fyren, psychonic, and asherkin - as well as all other code contributors, bug reporters, translators, and donators.
.: by psychonic 45 comments



1 2 ... 23
© Copyright 2004-2012 by the SourceMod Dev Team
XML-RSS http://www.sourcemod.net/rss2.php