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SourceMod 1.0.4 Released, Other News Sep 14, 2008 20:27
I am pleased to announce that SourceMod 1.0.4 has been released. It is a bug fix release only. All plugins and extensions remain backwards compatible.

You can get it on the downloads page. Click here for release notes.

The next order of business is bl4nk has joined the development team. Welcome, bl4nk!

SourceMod 1.0.4 is tentatively the last release in the 1.0 series. The snapshot page will now only provide 1.1 snapshots, and we're hoping a 1.1 release is coming soon. A huge amount of work has gone into the 1.1 branch over the past two months. It's beta quality and I encourage people to try it out and give feedback.

This is also the last release using Subversion (version control system). We've fully switched over our development and automated build system to Mercurial. The new repositories live at http://hg.alliedmods.net/. Metamod:Source will be moved shortly as well. We've written a Mercurial tutorial for anyone interested. For users who have wanted RSS feeds of the changelog: you now have them.

Lastly, for bugs.alliedmods.net, we've dropped Flyspray in favor of Bugzilla. For the most part there is no major difference for end-users, except that you must log in with your forum e-mail address rather than your user account. You can change the e-mail address once you log in (note: it is publicly displayed, just like Flyspray).

If you have any problems getting the source code from Mercurial, or logging into or using Bugzilla, please post in this thread (or file a bug report).

Special thanks to Damaged Soul for spending quality time on the Mercurial migration, and sorting out the branch/tagging mess that Subversion helped us create. I don't think it would have come out as nicely as it did without him.

Note: Mercurial has a very different concept for revision numbers. Unfortunately this means the numbers are inconsistent with Subversion, so the snapshots have 'hg' in them to help avoid confusion.

Update: I've written a short blog post explaining why we made these migrations.
.: by BAILOPAN 13 comments


Snapshot Changes, New Buildbot Sep 06, 2008 21:24
We've completed a major revamp of the snapshot and automated build system for SourceMod. We are now using Buildbot.

Builds now occur as soon as any change is pushed rather than on the hour. You can view the build progress page here:

http://www.sourcemod.net/builds/waterfall

Builds (and debugging symbols) will now be removed after 30 days. We will no longer be providing package layouts through Subversion, as this was extremely slow to manage and was using a huge amount of disk space.

The motivation behind this was to centralize what was previously a huge mess of terrible perl scripts. We now have a much more stable build layout that anyone can look at, with precise blaming, better change tracking, and better use of server resources.

Site Compatibility
In two weeks I will be completely removing /svnroot/Packages and /svnroot/Symbols. I've also removed the "changelog" link, as the waterfall page shows the changelog for each build.

I understand that some people have used /svnroot/Packages for doing automated upgrades. Unfortunately that model was not sustainable as each build used around 15MB and there were hundreds of builds. If you are interested in getting some of this functionality back -- file a bug and we can talk about it.

The buildbot setup we're using is available in the source tree under tools/buildbot.
.: by BAILOPAN 13 comments


Metamod:Source 1.6.2, 1.4.4 Released Jul 26, 2008 03:29
Metamod:Source versions 1.6.2 and 1.4.4 have been released. These are bug-fix releases to address some long-standing minor issues.

We'd like to thank "omega" at Valve for notifying us of a potential compatibility bug in Metamod:Source against an upcoming Orange Box SDK update, which has been verified and fixed in 1.6.2.

To see the full changelog and downloads, visit: http://www.metamodsource.net/

Special thanks goes to Damaged Soul for helping patch most of the bugs for this release.
.: by BAILOPAN 9 comments


SourceMod Auto-Updater Jul 05, 2008 05:25
As of revision 2323 of the 1.1 branch, I have committed our experimental gamedata auto updater.

This lets us update new gamedata offsets centrally and they will be downloaded to your server when it restarts next. This should save us needing to provide an entire new SourceMod release after every major valve patch and spend more time working on things that matter.

I’ve also been working on ways to streamline working out the new offsets after a patch (those interested can look in the tools folder on the svn), with the intention of getting servers up and running, crash free asap.

Currently I’m just looking for people to try out the new 1.1 revisions and let me know if everything is running ok. I’ll try and find something worth changing in the gamedata files in the near future so we can see if the update completes successfully on a larger scale than my two test servers.

I've added two new sections to core.cfg for this. One lets you enable/disable the updater (enabled by default) and the other gives you the option of having SourceMod shut your server down after a successful update, in the hope that it will auto restart (disabled by default). Completed updates will otherwise take effect when your server is next restarted.

The gamedata files from the latest svn revision of SourceMod should show as all up to date. Most older gamedata files will be unrecognised and marked as unknown but the dod:s changes (revision 2332) and tf2 extension changes (revision 2317) should be in the system should you wish to test the functionality of the updater.

Any third party gamedata files or ones you have edited yourself will also be unrecognised and will show up as unknown. If you are running custom edited gamedata files you will need to update these yourself.

I've also partially implemented support for notifying server owners when a new SourceMod release is available (or new build for those running snapshots). This is currently on hold while I decide exactly how it would be most effective. The general idea would be to have multiple levels of 'urgency' for an update and varying notification based on this.

If anyone has any comments, suggestions or feedback regarding any of this please post it here or in the bug report: link
.: by pRED* 32 comments


SourceMod 1.0.3 Released Jun 24, 2008 23:40
We've released SourceMod 1.0.3, a small bug-fix release. This release was pushed to sync up with the latest TF2 update, although there are other fixes as well.

Downloads: http://www.sourcemod.net/downloads.php
Release notes: click here

Please post bug reports on the bug tracker.

The next release will be 1.0.4. We are currently working on a mechanism for servers to auto-update their gamedata files, so we do not have to push releases for mod changes. No promises on when this'll get in, but pRED and I are confident that it's the way to go for sustainability.
.: by BAILOPAN 14 comments



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