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SourceMod 1.2.1 Released May 31, 2009 00:39
SourceMod 1.2.1 is now available. This is a bug fix release -- there are a swath of rare but annoying crashes and updater issues fixed, and a few compiler improvements as well.

You can get SourceMod at the downloads page.
You can also get the release notes and upgrade instructions.

The web and forum compilers now default to 1.2.1. Plugins compiled on 1.2+ will not run on 1.1, however old plugins are backward compatible. When posting plugins, you can choose which compiler to use.

Please go here to report bugs.

Credits, Happenings

I'm very pleased to welcome Fyren to the development team. Fyren was a huge help with this release, both with issues on the bug tracker and ones that floated around the forums and IRC.

I'd also like to once again thank our donors for their contributions over the past few months. It's really great to know that people have an interest in keeping the operation afloat, and your efforts are enormously appreciated.
.: by BAILOPAN 35 comments


SourceMod 1.2 Released Mar 05, 2009 15:23
I am pleased to announce that we've released SourceMod 1.2!

SourceMod 1.2 is a major release:
  • Support for Left 4 Dead
  • Support for Dark Messiah
  • Much improved gamedata updater
  • Assorted feature additions and improvements

You can get SourceMod at the downloads page.
You can also get the release notes and upgrade instructions.

The web and forum compilers now default to 1.2. Plugins compiled on 1.2 will not run on 1.1, however old plugins are backward compatible. When posting plugins, you can choose which compiler to use.

Likewise, the supported stable branch is now 1.2. Snapshots will occur on both the stable branch (as 1.2.1-dev) and trunk (as 1.3.0-dev).

Please go here to report bugs.

Credits, Happenings

I'd like to welcome Liam, a recent addition to the development team who has been a long-time contributor. Liam is currently helping out with plugin development.

Scott Ehlert (Damaged Soul) is behind both the Left 4 Dead and Dark Messiah support. He'd like to thank the following people from the Dark Messiah community for sponsoring this port: Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.

Matt Woodrow (pRED) is continuing to work on dynamic hooks. Extension level support is now present in SourceMod 1.2. We're hoping to expose this to scripts soon.

Special thanks to Fyren and FLOOR_MASTER for contributing to this release.

Lastly...

I am taking a short hiatus from active SourceMod development. I need to focus on "real world" happenings for the next two months. I will continue to read bugs, forum posts, and IRC as I have the time. Do not fear; the project is in ever-capable hands. I will return to active development in mid-May.
.: by BAILOPAN 53 comments


SourceMod 1.1.2 Released Feb 26, 2009 16:51
I am pleased to announce that we've made another release: SourceMod 1.1.2

SourceMod 1.1.2 is a small bug-fix release to address bug 3674. This also disables critical hit hooking until required by a plugin. You can get SourceMod at the downloads page.
You can also get the release notes and upgrade instructions.

Please go here to report bugs in either of these projects.
.: by pRED* 48 comments


SourceMod 1.1.1, Metamod:Source 1.7.1 Released Feb 25, 2009 20:49
I am pleased to announce that we've made two releases: SourceMod 1.1.1 and Metamod:Source 1.7.1.

SourceMod 1.1.1 is largely a bug-fix release. It fixes a few important crashes and has parity with the latest Team Fortress updates. You can get SourceMod at the downloads page.
You can also get the release notes and upgrade instructions.

Metamod:Source 1.7.1 has also been released. You can get the new version and see a changelog at the Metamod:Source website.

This release is mostly bug fixes, though Scott Ehlert (Damaged Soul) has added support for the Dark Messiah engine. This game is now supported in the SourceMod 1.2 branch as well. He'd like to thank the following people from the game's community for sponsoring this port: Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.

Special thanks for Matt Woodrow (pRED) for catching up to the TF2 update so quickly.

Please go here to report bugs in either of these projects.
.: by BAILOPAN 21 comments


String Freeze for Translators Feb 07, 2009 21:49
In order to get a quick turnaround time on SourceMod 1.2, we're doing an early string freeze. This means the language files are locked so they can be translated.

If you want your foreign language included in SourceMod, click here: http://wiki.alliedmods.net/Translating_SourceMod

For existing translators from SourceMod 1.1, please note the following changes:
  • playercommands.phrases.txt has three new phrases
  • sounds.phrases.txt has one new phrase
  • "Kicked Player" in plugin.basecommands.txt no longer has a "." at the end.
  • "Invalid SteamID specified" in common.phrases.txt now says "STEAM_" instead of STEAM_0".


You will need to reflect these changes in your language to be re-included in SourceMod 1.2.
.: by BAILOPAN 6 comments



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