A Database represents a live connection to a database, either over the wire, through a unix domain socket, or over an open file.
Connects to a database asynchronously, so the game thread is not blocked.
Escapes a database string for literal insertion. This is not needed for binding strings in prepared statements.
Sends a transaction to the database thread. The transaction handle is automatically closed. When the transaction completes, the optional callback is invoked.
Formats a string according to the SourceMod format rules (see documentation). All format specifiers are escaped (see SQL_EscapeString) unless the '!' flag is used.
Returns whether a database is the same connection as another database.
Executes a query via a thread. The result handle is passed through the callback.
Sets the character set of the connection. Like SET NAMES .. in mysql, but stays after connection problems.