Sets an entity index for a property of the gamerules entity.
void GameRules_SetPropEnt(const char[] prop, int other, int element, bool changeState)
Property name.
Entity index to set, or -1 to unset.
Element # (starting from 0) if property is an array.
This parameter is ignored.
Not supported.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.