Applies damage to an entity
void SDKHooks_TakeDamage(int entity, int inflictor, int attacker, float damage, int damageType, int weapon, const float damageForce[3], const float damagePosition[3])
Entity index taking damage
Inflictor entity index
Attacker entity index
Amount of damage
Bitfield of damage types
Weapon index (orangebox and later) or -1 for unspecified
Velocity of damage force
Origin of damage
Force application is dependent on game and damage type(s)
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.