MoveType Enumeration

This enumeration has no description.

Values 12

Name Description
MOVETYPE_NONE

never moves

MOVETYPE_ISOMETRIC

For players

MOVETYPE_WALK

Player only - moving on the ground

MOVETYPE_STEP

gravity, special edge handling -- monsters use this

MOVETYPE_FLY

No gravity, but still collides with stuff

MOVETYPE_FLYGRAVITY

flies through the air + is affected by gravity

MOVETYPE_VPHYSICS

uses VPHYSICS for simulation

MOVETYPE_PUSH

no clip to world, push and crush

MOVETYPE_NOCLIP

No gravity, no collisions, still do velocity/avelocity

MOVETYPE_LADDER

Used by players only when going onto a ladder

MOVETYPE_OBSERVER

Observer movement, depends on player's observer mode

MOVETYPE_CUSTOM

Allows the entity to describe its own physics