Emits a game sound to a list of clients.
Game sounds are found in a game's scripts/game_sound.txt or other files referenced from it
Note that if a game sound has a rndwave section, one of them will be returned at random.
bool EmitGameSound(const int clients, int numClients, const char gameSound, int entity, int flags, int speakerentity, const float origin, const float dir, bool updatePos, float soundtime)
Array of client indexes.
Number of clients in the array.
Name of game sound.
Entity to emit from.
Unknown (updates positions?)
Alternate time to play sound for.
True if the sound was played successfully, false if it failed
Invalid client index.