* vim: set ts=4 :
 * =============================================================================
 * SourceMod (C)2004-2017 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 * This file is part of the SourceMod/SourcePawn SDK.
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <>.
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <>.
 * Version: $Id$

#if defined _sdktools_entinput_included
#define _sdktools_entinput_included

 * Invokes a named input method on an entity.
 * After completion (successful or not), the current global variant is re-initialized.
 * @param dest          Destination entity index.
 * @param input         Input action.
 * @param activator     Entity index which initiated the sequence of actions (-1 for a NULL entity).
 * @param caller        Entity index from which this event is sent (-1 for a NULL entity).
 * @param outputid      Unknown.
 * @return              True if successful otherwise false.
 * @error               Invalid entity index or no mod support.
native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);